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Using Innovation Games for Teaching and Coaching innovation by John Bessant

Updated: Jun 29, 2020

Watch any child at play and you’ll get a crash course reminder of the power of games as a way of learning. Structured play helps in many ways – for example facilitating ‘safe’ experimentation, generating experiences, training and rehearsing responses and enabling interactive exploration. Not surprisingly games have become an indispensable part of the toolkit used by teachers and coaches in a variety of settings. So can it be used to help people learn about innovation and develop skills and capabilities in that field? And if so, how? What are the available approaches? Which games work best under what conditions?

This webinar is a part of EU Erasmus+ Knowledge Alliance GAMIFY project EAC/A04/2017, application: 600947-EPP-1-2018-1-DE-EPPKA2-KA, project duration: January 2019 – December 2021. GAMIFY project has been funded with support from the European Commission. This webinar reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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